LEVEL CHART CONCEPTS
1. In the main window, click on 'Level Chart.'

2. Levels
– There can be up to 7 different levels that the child can achieve. The Level
Chart is setup in levels of increasing privileges. The higher the level the more
things a child gets to do. The highest level is called ‘EasyChild.’ Then below that is ‘Level A,’ ‘Level B,’
‘Level C,’ and so forth. You may rename
the levels as you desire. By
accumulating points this week, a child will be able to achieve a certain Level
for the next week. Points earned in the
Point Sheet this week determine the privileges to enjoy next week.
3. Percentage
Needed – Is set at default percentages for each level from the total points
expected for the week. The percentages can be customized as your family prefers.
For example, if a child receives 92 pts out of 100 pts they would be on Level A,
thus setting 92 % for the Level A.
4. Points
Needed- refers to ‘Target Points,’ which is the
total points of all expected behaviors -100%.
The ‘Points Needed’ will determine the amount of points a child must achieve
this week in the Point Sheet to earn a certain level and its privileges next
week. The only time ‘Points Needed’ changes
is if there is any change in the total Expected Behavior’s points possible,
such as changing the point value of an Expected Behavior or adding/removing
Expected Behaviors.
5. Allowance
Earned- refers to the allowance earned when a member achieves a specific
level. A cent value for each point earned is determined by your family. The ‘Allowance Earned’ is calculated by this weeks total points earned times the cent value for each
point. ‘Allowance Earned’ is not received until the next week along with the privileges.
Parenting Tip: If it is consistent with your family
values, it is recommended that to use the allowance feature. Children embrace the system faster when
they earn money for positive behaviors and loose money for negative
behaviors. When introducing the system,
you can show your children how they can earn more by doing more. This is
helpful in getting children motivated to use the system in your home and enjoy
it.
6. Additional
Privileges Earned- Refers to the privileges a member can earn by reaching
levels. Basic, common privileges should be set up at lower levels, and as the
levels increase, the privileges should increase in their importance. At higher
levels you should involve your child in setting up privileges to create special
privileges to accommodate their hobbies or persona.
7. Obtaining
Days- refers the day(s) that a member can use their earned privileges.
Parenting Tip: Before using the system, most children
have been getting things without earning them - entitlements. A child will not get self-esteem by
being given things without earning them. It is up to the parent what will
remain entitlements and what must be earned, but the more a child earns the
better they will feel about themselves. At the most basic core, a child needs
love, food, and shelter. Every day
things, like watching television, having friends over, and video games should
be earned at progressive levels of good behavior.
In general, children
should be on ‘Level A’. But by having a special level, ’Super Level’, that is
even higher than 'Level A’, a child becomes more successful and motivated for
higher goals. Even when a child does
something wrong, they have the chance to make it up by the end of the week by
doing 'Extra Behaviors' and still achieve the 'Level' of their desired
privileges.
Standard and Deluxe versions
8. Tokens
Awarded – refers to how many tokens that the child can earn by achieving
certain levels. The amount of tokens rewarded at levels, if any, can be
customized to your desire. These tokens
add to a members token reward system in their Token Sheet.